Axe ★
Orc
2 Orcs: Max HP increased by 250 for all orcs.
4 Orcs: Max HP increased by 350 for all orcs.
Warrior
3 Warriors: Armor increased by 5 for all warriors.
6 Warriors: Armor increased by 7 for all warriors.
9 Warriors: Armor increased by 9 for all warriors.
Berserker's Call
Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.
Type:

Active


Armor bonus: 5 / 10 / 15
10
$ 1
HP: 700 / 1400 / 2800
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 50-55 / 100-110 / 200-220
Attack Rate: 1.5 / 1.5 / 1.5
Average DPS: 35.00 / 70.00 / 140.00
Enchantress ★
Beast
2 Beasts: Attack damage increased by 10% for all allies.
4 Beasts: Attack damage increased by 20% for all allies.
Druid
2 Druids: Two ★ druids can upgrade to a ★★ druid.
4 Druids: Two ★★ druids can upgrade to a ★★★ druid.
Nature's Attendants
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 11 seconds.
Number of Wisps: 3 / 5 / 7
Heal per Second per Wisp: 25
15
$ 1
HP: 400 / 800 / 1500
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 50-60 / 100-120 / 200-240
Attack Rate: 1.5 / 1.5 / 1.5
Average DPS: 36.67 / 73.33 / 146.67
OgreMagi ★
Ogre
1 Ogre: Increases Max Health by 5% to all allies.

Does NOT stack with other Ogre bonus.
Mage
3 Mages: Magic resistance decreased by 35 for all enemies.
6 Mages: Magic resistance decreased by 45 for all enemies.

Mages get double the mana amount per attack.
Bloodlust
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Can be cast on towers.
Type:

Active


Attack Speed Bonus: 30 / 40 / 50
5
$ 1
HP: 700 / 1400 / 2800
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 55-65 / 110-130 / 220-260
Attack Rate: 1.4 / 1.4 / 1.4
Average DPS: 42.86 / 85.71 / 171.43
Tusk ★
Beast
2 Beasts: Attack damage increased by 10% for all allies.
4 Beasts: Attack damage increased by 20% for all allies.
Warrior
3 Warriors: Armor increased by 5 for all warriors.
6 Warriors: Armor increased by 7 for all warriors.
9 Warriors: Armor increased by 9 for all warriors.
Walrus Punch!
Tusk connects with his mighty Walrus Punch, a critical strike so powerful it launches its victim into the air. The victim is slowed upon landing.
Type:

Active


Critical Damage: 300% / 350% / 400%
Air Time: 1
7
$ 1
HP: 650 / 1300 / 2600
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 50-55 / 100-110 / 200-220
Attack Rate: 1.2 / 1.2 / 1.2
Average DPS: 43.75 / 87.50 / 175.00
DrowRanger ★
Undead
2 Undead: Armor decreased by 4 for all enemies.
4 Undead: Armor decreased by 6 for all enemies.
Hunter
3 Hunters: Base Damage increased by 30 and 30% to pierce through evasion for all hunters.
6 Hunters: Base Damage increased by 40 and 40% to pierce through evasion for all hunters.
Hunter's talent
Increase attack damage and speed for drow ranger.
Type: Passive
Bonus damage and attack speed: 20% / 30% / 40%
$ 1
HP: 400 / 800 / 1600
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 45-50 / 90-100 / 180-200
Attack Rate: 1.3 / 1.3 / 1.3
Average DPS: 36.54 / 73.08 / 146.15
BountyHunter ★
Goblin
3 Goblins: Armor and hp regeneration increased by 15 for a random ally.
6 Goblins: Armor and hp regeneration increased by 15 for all goblins.
Assassin
3 Assassins: All assassins have 15% chance to deal 350% damage.
6 Assassins: All assassins have 15% chance to deal 450% damage.
Shuriken Toss
Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target.
Type:

Active


Damage: 300 / 500 / 700
5
$ 1
HP: 550 / 1100 / 2200
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 50-70 / 100-140 / 200-280
Attack Rate: 1.1 / 1.1 / 1.1
Average DPS: 54.55 / 109.09 / 218.18
Clockwerk ★
Goblin
3 Goblins: Armor and hp regeneration increased by 15 for a random ally.
6 Goblins: Armor and hp regeneration increased by 15 for all goblins.
Mech
2 Mechs: HP regeneration increased by 15 for all mechs.
4 Mechs: HP regeneration increased by 25 for all mechs.
Battery Assault
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
Type:

Active


Damage: 50 / 75 / 100
Duration: 5
Interval: 0.7
12 / 10 / 8
$ 1
HP: 700 / 1400 / 2800
Armor: 5 / 7 / 9
Magic Resistance: 0 / 0 / 0
Damage: 45-55 / 90-110 / 180-220
Attack Rate: 1.4 / 1.4 / 1.4
Average DPS: 35.71 / 71.43 / 142.86
ShadowShaman ★
Troll
2 Trolls: Attack speed increased by 35 for all trolls.
4 Trolls: Attack speed increased by 35 for all allies.
Shaman
2 Shamans: Hex an enemy when battle starts.

Shamans get double the mana amount per attack.
Hex
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Type:

Active


Duration: 4 / 6 / 8
10
$ 1
HP: 550 / 1100 / 2200
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 40-50 / 80-100 / 160-200
Attack Rate: 1.6 / 1.6 / 1.6
Average DPS: 28.13 / 56.25 / 112.50
BatRider ★
Troll
2 Trolls: Attack speed increased by 35 for all trolls.
4 Trolls: Attack speed increased by 35 for all allies.
Knight
3 Knights: All knights have 40% chance to get a shield.
6 Knights: All allies have 35% chance to get a shield.

Every 3 seconds Knights can get a shield based on the chance.
Shields give 30 bonus armor and 75 magic resistance and last 3 seconds.
Sticky Napalm
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. The extra damage is halved against creeps.
Type:

Active


Bonus Damage: 50 / 75 / 100
Max Stacks: 4 / 7 / 10
3
$ 1
HP: 500 / 1000 / 2000
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 40-55 / 80-110 / 160-220
Attack Rate: 1.3 / 1.3 / 1.3
Average DPS: 36.54 / 73.08 / 146.15
Tinker ★
Goblin
3 Goblins: Armor and hp regeneration increased by 15 for a random ally.
6 Goblins: Armor and hp regeneration increased by 15 for all goblins.
Mech
2 Mechs: HP regeneration increased by 15 for all mechs.
4 Mechs: HP regeneration increased by 25 for all mechs.
Heat-Seeking Missile
Launches 3 rockets to hit random enemies.
Type:

Active


Damage per Missile 200 / 300 / 400
8 / 6 / 4
$ 1
HP: 500 / 1000 / 2000
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 40-50 / 80-100 / 160-200
Attack Rate: 1.5 / 1.5 / 1.5
Average DPS: 30.00 / 60.00 / 120.00
AntiMage ★
Elf
3 Elves: Evasion increased by 20% for all elves.
6 Elves: Evasion increased by 25% for all elves.
9 Elves: Evasion increased by 30% for all elves.

Evasion stacks diminishingly. Which means that:
2 Elf buffs grant 39% total evasion
3 Elf buffs grant 57% total evasion
DemonHunter
1 DemonHunter: Negates enemy demon's Fel Power.
2 DemonHunters: All allied demons keep their power.
Mana Break
Burns an opponent's mana on each attack. Mana Break deals 50% of the mana burned as damage to the target.
Type: Passive
Mana per hit 30 / 60 / 90
$ 1
HP: 500 / 1000 / 2000
Armor: 5 / 5 / 5
Magic Resistance: 10 / 20 / 30
Damage: 45-55 / 90-110 / 180-220
Attack Rate: 1.2 / 1.2 / 1.2
Average DPS: 41.67 / 83.33 / 166.67
Tiny ★
Element
2 Elements: All friendly elements have 30% chance to turn the attacker into stone for 4s when attacked by melee heroes.
4 Elements: All allies have 30% chance to turn the attacker into stone for 4s when attacked by melee heroes.
Warrior
3 Warriors: Armor increased by 5 for all warriors.
6 Warriors: Armor increased by 7 for all warriors.
9 Warriors: Armor increased by 9 for all warriors.
Toss
Toss an enemy nearby, throw it to the farthest enemy and stunning all nearby enemies.
Type: Active
Damage: 100 / 200 / 300
Duration: 1.5 / 2 / 2.5
10 / 8 / 6
$ 1
HP: 650 / 1300 / 2600
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 60-100 / 120-200 / 240-400
Attack Rate: 1.9 / 1.9 / 1.9
Average DPS: 42.11 / 84.21 / 168.42
Mars ★
God
1 God: All cooldowns are decreased by 50%.
2 Gods: All cooldowns are decreased by 50%.

Active when all other species traits inactive.
Warrior
3 Warriors: Armor increased by 5 for all warriors.
6 Warriors: Armor increased by 7 for all warriors.
9 Warriors: Armor increased by 9 for all warriors.
Bulwark
Mars cannot attack. He can use his shield to block physical damage from forward and side. He will knock enemies around him with aoe physical damage at intervals. (Lifesteal and Damage Items don't work.)
Type: Passive
Front reduction: 30% / 50% / 70%
Side reduction: 15% / 25% / 35%
Damage: 150 / 300 / 450
8
$ 1
HP: 650 / 1300 / 2600
Armor: 5 / 7 / 9
Magic Resistance: 0 / 0 / 0
Damage: 0-0 / 0-0 / 0-0
Attack Rate: 1.4 / 1.4 / 1.4
Average DPS: 0.00 / 0.00 / 0.00
WinterWyvern ★
Dragon
3 Dragons: All dragons have 100 mana when battle starts.
Mage
3 Mages: Magic resistance decreased by 35 for all enemies.
6 Mages: Magic resistance decreased by 45 for all enemies.

Mages get double the mana amount per attack.
Cold Embrace
Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second.
Type: Active
Base Regen: 10 / 15 / 20
Max Health as Regen: 10% / 15% / 20%
Duration: 2 / 3 / 4
15 12 9
$ 1
HP: 550 / 1100 / 2200
Armor: 0 / 0 / 0
Magic Resistance: 10 / 10 / 10
Damage: 40-55 / 80-110 / 160-220
Attack Rate: 1.4 / 1.4 / 1.4
Average DPS: 33.93 / 67.86 / 135.71
Crystal ★
Human
2 Humans: All humans have 20% chance to silence the target for 4s when attacking.
4 Humans: All humans have 25% chance to silence the target for 4s when attacking.
6 Humans: All humans have 30% chance to silence the target for 4s when attacking.
Mage
3 Mages: Magic resistance decreased by 35 for all enemies.
6 Mages: Magic resistance decreased by 45 for all enemies.

Mages get double the mana amount per attack.
Arcane Aura
Gives additional mana regeneration to all friendly units on the map.
Type: Passive
Mana Regen: 8 / 14 / 20
Regen Interval (seconds): 2
$ 2
HP: 450 / 900 / 1800
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 40-45 / 80-90 / 160-180
Attack Rate: 1.7 / 1.7 / 1.7
Average DPS: 25.00 / 50.00 / 100.00
BeastMaster ★
Orc
2 Orcs: Max HP increased by 250 for all orcs.
4 Orcs: Max HP increased by 350 for all orcs.
Hunter
3 Hunters: Base Damage increased by 30 and 30% to pierce through evasion for all hunters.
6 Hunters: Base Damage increased by 40 and 40% to pierce through evasion for all hunters.
Wild Axes
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.
Type:

Active


Damage per Axe: 70 / 110 / 150
Damage Amp per hit: 10 / 20 / 30
Duration: 10
7
$ 2
HP: 600 / 1200 / 2400
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 60-70 / 120-140 / 240-280
Attack Rate: 1.3 / 1.3 / 1.3
Average DPS: 50.00 / 100.00 / 200.00
Juggernaut ★
Orc
2 Orcs: Max HP increased by 250 for all orcs.
4 Orcs: Max HP increased by 350 for all orcs.
Warrior
3 Warriors: Armor increased by 5 for all warriors.
6 Warriors: Armor increased by 7 for all warriors.
9 Warriors: Armor increased by 9 for all warriors.
Blade Fury
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units.
Type:

Active


Damage per second: 50 / 100 / 150
Duration: 5
12
$ 2
HP: 600 / 1200 / 2400
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 65-70 / 130-140 / 260-280
Attack Rate: 1.1 / 1.1 / 1.1
Average DPS: 61.36 / 122.73 / 245.45
Timbersaw ★
Goblin
3 Goblins: Armor and hp regeneration increased by 15 for a random ally.
6 Goblins: Armor and hp regeneration increased by 15 for all goblins.
Mech
2 Mechs: HP regeneration increased by 15 for all mechs.
4 Mechs: HP regeneration increased by 25 for all mechs.
Whirling Death
Timbersaw whirls extremely sharp edges, damaging enemies around him in an area.
Type:

Active


Damage: 150 / 200 / 250
6 / 5 / 4
$ 2
HP: 800 / 1600 / 3200
Armor: 6 / 8 / 10
Magic Resistance: 0 / 0 / 0
Damage: 55-60 / 110-120 / 220-240
Attack Rate: 1.4 / 1.4 / 1.4
Average DPS: 41.07 / 82.14 / 164.29
PainQueen ★
Demon
1 Demon: Attack damage +50%

Active when only one type of demon is on the battlefield.
Assassin
3 Assassins: All assassins have 15% chance to deal 350% damage.
6 Assassins: All assassins have 15% chance to deal 450% damage.
Scream of Pain
The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.
Type:

Active


Damage: 200 / 300 / 400
6
$ 2
HP: 550 / 1100 / 2200
Armor: 0 / 0 / 0
Magic Resistance: 0 / 0 / 0
Damage: 55-60 / 110-120 / 220-240
Attack Rate: 1.2 / 1.2 / 1.2
Average DPS: 47.92 / 95.83 / 191.67
Puck ★
Elf
3 Elves: Evasion increased by 20% for all elves.
6 Elves: Evasion increased by 25% for all elves.
9 Elves: Evasion increased by 30% for all elves.

Evasion stacks diminishingly. Which means that:
2 Elf buffs grant 39% total evasion
3 Elf buffs grant 57% total evasion
Dragon
3 Dragons: All dragons have 100 mana when battle starts.
Mage
3 Mages: Magic resistance decreased by 35 for all enemies.
6 Mages: Magic resistance decreased by 45 for all enemies.

Mages get double the mana amount per attack.
Illusory Orb
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way.
Type:

Active


Damage: 150 / 200 / 250
5 / 4 / 3
$ 2
HP: 450 / 900 / 1800
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 40-50 / 80-100 / 160-200
Attack Rate: 1.7 / 1.7 / 1.7
Average DPS: 26.47 / 52.94 / 105.88
WitchDoctor ★
Troll
2 Trolls: Attack speed increased by 35 for all trolls.
4 Trolls: Attack speed increased by 35 for all allies.
Warlock
3 Warlocks: All allies gain 15% lifesteal and 15% spell lifesteal.
6 Warlocks: All allies gain 25% lifesteal and 25% spell lifesteal.

Warlocks get double the mana amount per attack.
Paralyzing Cask
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
Type:

Active


Damage: 50 / 75 / 100
Bounces: 5 / 7 / 9
Stun Duration: 1
10
$ 2
HP: 550 / 1100 / 2200
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 40-50 / 80-100 / 160-200
Attack Rate: 1.4 / 1.4 / 1.4
Average DPS: 32.14 / 64.29 / 128.57
Slardar ★
Naga
2 Nagas: Magic resistance increased by 35 for all allies.
Warrior
3 Warriors: Armor increased by 5 for all warriors.
6 Warriors: Armor increased by 7 for all warriors.
9 Warriors: Armor increased by 9 for all warriors.
Corrosive Haze
Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.
Type:

Active


Armor Reduction: 15 / 30 / 45
Duration: 20
3
$ 2
HP: 650 / 1300 / 2600
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 70-100 / 140-200 / 280-400
Attack Rate: 1.2 / 1.2 / 1.2
Average DPS: 70.83 / 141.67 / 283.33
ChaosKnight ★
Demon
1 Demon: Attack damage +50%

Active when only one type of demon is on the battlefield.
Knight
3 Knights: All knights have 40% chance to get a shield.
6 Knights: All allies have 35% chance to get a shield.

Every 3 seconds Knights can get a shield based on the chance.
Shields give 30 bonus armor and 75 magic resistance and last 3 seconds.
Chaos Bolt
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Type:

Active


Min Duration: 1
Max Duration: 2 / 3 / 4
Min Damage: 50 / 100 / 150
Max Damage: 200 / 300 / 400
5
$ 2
HP: 700 / 1400 / 2800
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 40-110 / 80-220 / 160-440
Attack Rate: 1.3 / 1.3 / 1.3
Average DPS: 57.69 / 115.38 / 230.77
Luna ★
Elf
3 Elves: Evasion increased by 20% for all elves.
6 Elves: Evasion increased by 25% for all elves.
9 Elves: Evasion increased by 30% for all elves.

Evasion stacks diminishingly. Which means that:
2 Elf buffs grant 39% total evasion
3 Elf buffs grant 57% total evasion
Knight
3 Knights: All knights have 40% chance to get a shield.
6 Knights: All allies have 35% chance to get a shield.

Every 3 seconds Knights can get a shield based on the chance.
Shields give 30 bonus armor and 75 magic resistance and last 3 seconds.
Moon Glaives
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Type: Passive
Bounces: 3 / 5 / 7
Damage reduction per bounce: 30%
$ 2
HP: 500 / 1000 / 2000
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 50-60 / 100-120 / 200-240
Attack Rate: 1.3 / 1.3 / 1.3
Average DPS: 42.31 / 84.62 / 169.23
Furion ★
Elf
3 Elves: Evasion increased by 20% for all elves.
6 Elves: Evasion increased by 25% for all elves.
9 Elves: Evasion increased by 30% for all elves.

Evasion stacks diminishingly. Which means that:
2 Elf buffs grant 39% total evasion
3 Elf buffs grant 57% total evasion
Druid
2 Druids: Two ★ druids can upgrade to a ★★ druid.
4 Druids: Two ★★ druids can upgrade to a ★★★ druid.
Nature's Call
Call a treant from trees in border.
Type:

Active


Treant HP: 300 / 500 / 700
Treant Damage: 30-50 / 50-70 / 70-90
7
$ 2
HP: 500 / 1000 / 1900
Armor: 0 / 0 / 0
Magic Resistance: 0 / 0 / 0
Damage: 45-50 / 90-100 / 180-200
Attack Rate: 1.4 / 1.4 / 1.4
Average DPS: 33.93 / 67.86 / 135.71
Morphling ★
Element
2 Elements: All friendly elements have 30% chance to turn the attacker into stone for 4s when attacked by melee heroes.
4 Elements: All allies have 30% chance to turn the attacker into stone for 4s when attacked by melee heroes.
Assassin
3 Assassins: All assassins have 15% chance to deal 350% damage.
6 Assassins: All assassins have 15% chance to deal 450% damage.
Waveform
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform.
Type:

Active


Damage: 150 / 250 / 300
10 8 6
$ 2
HP: 550 / 1100 / 2200
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 45-60 / 90-120 / 180-240
Attack Rate: 1.3 / 1.3 / 1.3
Average DPS: 40.38 / 80.77 / 161.54
Mirana ★
Elf
3 Elves: Evasion increased by 20% for all elves.
6 Elves: Evasion increased by 25% for all elves.
9 Elves: Evasion increased by 30% for all elves.

Evasion stacks diminishingly. Which means that:
2 Elf buffs grant 39% total evasion
3 Elf buffs grant 57% total evasion
Hunter
3 Hunters: Base Damage increased by 30 and 30% to pierce through evasion for all hunters.
6 Hunters: Base Damage increased by 40 and 40% to pierce through evasion for all hunters.
Sacred Arrow
Fires a long-range arrow with deadly precision to an enemy chess in another chessboard currently under attack/defense from friendly chesses, dealing damage and stun to the target. Damage and stun duration increases with range.
Type:

Active


Damage Min: 50 / 75 / 100
Damage Max: 500 / 750 / 1000
Stun Min: 1 / 1.5 / 2
Stun Max: 5 / 7.5 / 10
Distance for Max Stun/Damage: 6000
10 / 8 / 6
$ 2
HP: 600 / 1200 / 2400
Armor: 0 / 0 / 0
Magic Resistance: 0 / 0 / 0
Damage: 50-70 / 100-140 / 200-280
Attack Rate: 1 / 1 / 1
Average DPS: 60.00 / 120.00 / 240.00
Lich ★
Undead
2 Undead: Armor decreased by 4 for all enemies.
4 Undead: Armor decreased by 6 for all enemies.
Mage
3 Mages: Magic resistance decreased by 35 for all enemies.
6 Mages: Magic resistance decreased by 45 for all enemies.

Mages get double the mana amount per attack.
Frost Shield
Applies a magical frost shield around an allied piece, granting bonus armor.
While the shield is active, ice magic will be affecting enemy pieces within 4 squares every 1 second, doing minor damage.
Enemy pieces attacking the protected ally will be impeded by the icy energy, which slows their attacks.
Type:

Active


Armor Bonus: 10 / 15 / 20
Attack Speed Reduction: 30 / 45 / 60
Slow Duration: 2
Damage per pulse: 20 / 30 / 40
Duration: 6
10 8 6
$ 2
HP: 550 / 1100 / 2200
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 40-45 / 80-90 / 160-180
Attack Rate: 1.5 / 1.5 / 1.5
Average DPS: 28.33 / 56.67 / 113.33
Lycan ★
Human
2 Humans: All humans have 20% chance to silence the target for 4s when attacking.
4 Humans: All humans have 25% chance to silence the target for 4s when attacking.
6 Humans: All humans have 30% chance to silence the target for 4s when attacking.
Beast
2 Beasts: Attack damage increased by 10% for all allies.
4 Beasts: Attack damage increased by 20% for all allies.
Warrior
3 Warriors: Armor increased by 5 for all warriors.
6 Warriors: Armor increased by 7 for all warriors.
9 Warriors: Armor increased by 9 for all warriors.
Transform
Transform into lupine form, gain more hp and summon 2 wolves. Wolves are Assassins.
Type:

Active


Bonus Max HP: 20% / 30% / 40%
Wolves HP: 300 / 500 / 700
Wolves Damage: 50-100 / 100-150 / 150-200
60
$ 3
HP: 750 / 1500 / 3000
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 50-60 / 100-120 / 200-240
Attack Rate: 1.1 / 1.1 / 1.1
Average DPS: 50.00 / 100.00 / 200.00
Venomancer ★
Beast
2 Beasts: Attack damage increased by 10% for all allies.
4 Beasts: Attack damage increased by 20% for all allies.
Warlock
3 Warlocks: All allies gain 15% lifesteal and 15% spell lifesteal.
6 Warlocks: All allies gain 25% lifesteal and 25% spell lifesteal.

Warlocks get double the mana amount per attack.
Plague Ward
Summon a plague ward to attack enemies.
Type:

Active


Ward HP: 250 / 400 / 550
Ward Damage: 50-100 / 100-150 / 150-200
Attack Rage: 1.4
Attack Slow: 0.3
5
$ 3
HP: 600 / 1200 / 2400
Armor: 0 / 0 / 0
Magic Resistance: 20 / 20 / 20
Damage: 50-60 / 100-120 / 200-240
Attack Rate: 1.2 / 1.2 / 1.2
Average DPS: 45.83 / 91.67 / 183.33
Omniknight ★
Human
2 Humans: All humans have 20% chance to silence the target for 4s when attacking.
4 Humans: All humans have 25% chance to silence the target for 4s when attacking.
6 Humans: All humans have 30% chance to silence the target for 4s when attacking.
Knight
3 Knights: All knights have 40% chance to get a shield.
6 Knights: All allies have 35% chance to get a shield.

Every 3 seconds Knights can get a shield based on the chance.
Shields give 30 bonus armor and 75 magic resistance and last 3 seconds.
Purification
Instantly heals a friendly unit and damages all nearby enemy units.
Type:

Active


Heal/Damage: 250 / 350 / 450
10
$ 3
HP: 700 / 1400 / 2800
Armor: 10 / 10 / 10
Magic Resistance: 0 / 0 / 0
Damage: 50-60 / 100-120 / 200-240
Attack Rate: 1.4 / 1.4 / 1.4
Average DPS: 39.29 / 78.57 / 157.14
Razor ★
Element
2 Elements: All friendly elements have 30% chance to turn the attacker into stone for 4s when attacked by melee heroes.
4 Elements: All allies have 30% chance to turn the attacker into stone for 4s when attacked by melee heroes.
Mage
3 Mages: Magic resistance decreased by 35 for all enemies.
6 Mages: Magic resistance decreased by 45 for all enemies.

Mages get double the mana amount per attack.
Plasma Field
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.
Type:

Active


Min Damage: 10
Max Damage: 100 / 175 / 250
Radius: 400 / 450 / 500
10
$ 3
HP: 750 / 1500 / 3000
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 50-60 / 100-120 / 200-240
Attack Rate: 1.1 / 1.1 / 1.1
Average DPS: 50.00 / 100.00 / 200.00
WindRanger ★
Elf
3 Elves: Evasion increased by 20% for all elves.
6 Elves: Evasion increased by 25% for all elves.
9 Elves: Evasion increased by 30% for all elves.

Evasion stacks diminishingly. Which means that:
2 Elf buffs grant 39% total evasion
3 Elf buffs grant 57% total evasion
Hunter
3 Hunters: Base Damage increased by 30 and 30% to pierce through evasion for all hunters.
6 Hunters: Base Damage increased by 40 and 40% to pierce through evasion for all hunters.
Powershot
Windranger charges her bow for up to 1 second for a single powerful shot, which deals more damage the longer it is charged. The arrow damages enemies and destroys trees along its path. For each enemy that Powershot hits, its damage is reduced by 20%.
Type:

Active


Damage: 400 / 600 / 800
Channel time: 2
10
$ 3
HP: 550 / 1100 / 2200
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 55-65 / 110-130 / 220-260
Attack Rate: 0.9 / 0.9 / 0.9
Average DPS: 66.67 / 133.33 / 266.67
PhantomAssassin ★
Elf
3 Elves: Evasion increased by 20% for all elves.
6 Elves: Evasion increased by 25% for all elves.
9 Elves: Evasion increased by 30% for all elves.

Evasion stacks diminishingly. Which means that:
2 Elf buffs grant 39% total evasion
3 Elf buffs grant 57% total evasion
Assassin
3 Assassins: All assassins have 15% chance to deal 350% damage.
6 Assassins: All assassins have 15% chance to deal 450% damage.
Coup de Grace
Phantom Assassin refines her combat abilities, gaining a chance of delivering a devastating critical strike to enemy units.
Type: Passive
Proc Chance: 15%
Critical Damage: 300 / 450 / 600
$ 3
HP: 550 / 1100 / 2200
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 70-100 / 140-200 / 280-400
Attack Rate: 1.2 / 1.2 / 1.2
Average DPS: 70.83 / 141.67 / 283.33
Abaddon ★
Undead
2 Undead: Armor decreased by 4 for all enemies.
4 Undead: Armor decreased by 6 for all enemies.
Knight
3 Knights: All knights have 40% chance to get a shield.
6 Knights: All allies have 35% chance to get a shield.

Every 3 seconds Knights can get a shield based on the chance.
Shields give 30 bonus armor and 75 magic resistance and last 3 seconds.
Aphotic Shield
Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast.
Type:

Active


Damage Absorb: 100 / 150 / 200
12
$ 3
HP: 750 / 1500 / 3000
Armor: 10 / 10 / 10
Magic Resistance: 0 / 0 / 0
Damage: 45-55 / 90-110 / 180-220
Attack Rate: 1.3 / 1.3 / 1.3
Average DPS: 38.46 / 76.92 / 153.85
Sniper ★
Dwarf
1 Dwarf: Attack range increased by 300.
Hunter
3 Hunters: Base Damage increased by 30 and 30% to pierce through evasion for all hunters.
6 Hunters: Base Damage increased by 40 and 40% to pierce through evasion for all hunters.
Assassinate
Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals damage at long range and mini-stuns the target.
Type:

Active


Damage: 400 / 600 / 800
Cast time: 1
10
$ 3
HP: 450 / 900 / 1800
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 65-85 / 130-170 / 260-340
Attack Rate: 1.1 / 1.1 / 1.1
Average DPS: 68.18 / 136.36 / 272.73
Viper ★
Dragon
3 Dragons: All dragons have 100 mana when battle starts.
Assassin
3 Assassins: All assassins have 15% chance to deal 350% damage.
6 Assassins: All assassins have 15% chance to deal 450% damage.
Viper Strike
Viper slows the targeted enemy unit's movement and attack speed while also dealing poison damage over time. The slowing effect reduces over the duration of the poison.
Type:

Active


Damage: 150 / 250 / 350
Attack Speed Reduction: 40 / 60 / 80
Duration: 5
10 / 7 / 4
$ 3
HP: 550 / 1100 / 2200
Armor: 5 / 5 / 5
Magic Resistance: 20 / 20 / 20
Damage: 50-60 / 100-120 / 200-240
Attack Rate: 1 / 1 / 1
Average DPS: 55.00 / 110.00 / 220.00
ShadowFiend ★
Demon
1 Demon: Attack damage +50%

Active when only one type of demon is on the battlefield.
Warlock
3 Warlocks: All allies gain 15% lifesteal and 15% spell lifesteal.
6 Warlocks: All allies gain 25% lifesteal and 25% spell lifesteal.

Warlocks get double the mana amount per attack.
Requiem of Souls
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will have its movement speed and attack damage reduced. Lines of energy are created for every 2 souls captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Type:

Active


Damage: 100 / 150 / 200
Souls: 12 / 16 / 20
20
$ 3
HP: 450 / 900 / 1800
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 70-80 / 140-160 / 280-320
Attack Rate: 1.1 / 1.1 / 1.1
Average DPS: 68.18 / 136.36 / 272.73
Lina ★
Human
2 Humans: All humans have 20% chance to silence the target for 4s when attacking.
4 Humans: All humans have 25% chance to silence the target for 4s when attacking.
6 Humans: All humans have 30% chance to silence the target for 4s when attacking.
Mage
3 Mages: Magic resistance decreased by 35 for all enemies.
6 Mages: Magic resistance decreased by 45 for all enemies.

Mages get double the mana amount per attack.
Laguna Blade
Fires off a bolt of lightning at a single enemy unit, dealing massive damage, and gaining a Fiery Soul charge.
Type:

Active


Damage: 500 / 750 / 1000
Fiery Soul Attack Speed: 40 / 60 / 80
Fiery Soul Duration: 30
10 / 8 / 6
$ 3
HP: 550 / 1100 / 2200
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 50-55 / 100-110 / 200-220
Attack Rate: 1.3 / 1.3 / 1.3
Average DPS: 40.38 / 80.77 / 161.54
Terrorblade ★
Demon
1 Demon: Attack damage +50%

Active when only one type of demon is on the battlefield.
DemonHunter
1 DemonHunter: Negates enemy demon's Fel Power.
2 DemonHunters: All allied demons keep their power.
Metamorphosis
Terrorblade transforms into a teribble form becoming ranged and Sundering a friendly hero.
Type:

Active


Bonus Damage: 50 / 100 / 200
Bonus Attack Speed: 50 / 75 / 100
Bonus Range: 600
Duration: 60
60
$ 3
HP: 700 / 1400 / 2800
Armor: 5 / 5 / 5
Magic Resistance: 10 / 20 / 30
Damage: 55-65 / 110-130 / 220-260
Attack Rate: 1.4 / 1.4 / 1.4
Average DPS: 42.86 / 85.71 / 171.43
TreantProtector ★
Elf
3 Elves: Evasion increased by 20% for all elves.
6 Elves: Evasion increased by 25% for all elves.
9 Elves: Evasion increased by 30% for all elves.

Evasion stacks diminishingly. Which means that:
2 Elf buffs grant 39% total evasion
3 Elf buffs grant 57% total evasion
Druid
2 Druids: Two ★ druids can upgrade to a ★★ druid.
4 Druids: Two ★★ druids can upgrade to a ★★★ druid.
Leech Seed
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it.
Type:

Active


Damage/Heal: 40 / 60 / 80
Duration: 4 / 6 / 8
Pulse Interval: 1.5
7
$ 3
HP: 750 / 1500 / 2900
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 80-90 / 160-180 / 320-360
Attack Rate: 2 / 2 / 2
Average DPS: 42.50 / 85.00 / 170.00
Dazzle ★
Troll
2 Trolls: Attack speed increased by 35 for all trolls.
4 Trolls: Attack speed increased by 35 for all allies.
Priest
1 Priest: Grants your Courier a holy barrier that reduces 20% of Courier damage taken.
Shallow Grave
Bless allied pieces with Shallow Grave, preventing the targets from dying while under its protection, no matter how close to death.
Type:

Active


Number of Targets: 1 / 2 / 3
Duration: 4
15
$ 3
HP: 550 / 1100 / 2200
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 50-75 / 100-150 / 200-300
Attack Rate: 1.4 / 1.4 / 1.4
Average DPS: 44.64 / 89.29 / 178.57
Doom ★
Demon
1 Demon: Attack damage +50%

Active when only one type of demon is on the battlefield.
Warrior
3 Warriors: Armor increased by 5 for all warriors.
6 Warriors: Armor increased by 7 for all warriors.
9 Warriors: Armor increased by 9 for all warriors.
Doom
Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time.
Type:

Active


Damage per second: 60 / 90 / 120
Duration: 10 / 15 / 20
10
$ 4
HP: 1050 / 2100 / 4200
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 110-120 / 220-240 / 440-480
Attack Rate: 1.3 / 1.3 / 1.3
Average DPS: 88.46 / 176.92 / 353.85
Kunkka ★
Human
2 Humans: All humans have 20% chance to silence the target for 4s when attacking.
4 Humans: All humans have 25% chance to silence the target for 4s when attacking.
6 Humans: All humans have 30% chance to silence the target for 4s when attacking.
Warrior
3 Warriors: Armor increased by 5 for all warriors.
6 Warriors: Armor increased by 7 for all warriors.
9 Warriors: Armor increased by 9 for all warriors.
Ghostship
Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a swig of The Admiral's Rum, receiving bonus movement speed and a delayed reaction to incoming damage.
Type:

Active


Damage: 150 / 250 / 350
Stun Duration: 1.4 / 1.7 / 2
15 / 12 / 9
$ 4
HP: 950 / 1900 / 3800
Armor: 10 / 10 / 10
Magic Resistance: 0 / 0 / 0
Damage: 75-90 / 150-180 / 300-360
Attack Rate: 1.3 / 1.3 / 1.3
Average DPS: 63.46 / 126.92 / 253.85
Troll ★
Troll
2 Trolls: Attack speed increased by 35 for all trolls.
4 Trolls: Attack speed increased by 35 for all allies.
Warrior
3 Warriors: Armor increased by 5 for all warriors.
6 Warriors: Armor increased by 7 for all warriors.
9 Warriors: Armor increased by 9 for all warriors.
Fervor
With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.
Type: Passive
Attack Speed per Stack: 15 / 20 / 25
Max Stacks: 6 / 9 / 12
$ 4
HP: 900 / 1800 / 3600
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 90-100 / 180-200 / 360-400
Attack Rate: 1.1 / 1.1 / 1.1
Average DPS: 86.36 / 172.73 / 345.45
LightKeeper ★
Human
2 Humans: All humans have 20% chance to silence the target for 4s when attacking.
4 Humans: All humans have 25% chance to silence the target for 4s when attacking.
6 Humans: All humans have 30% chance to silence the target for 4s when attacking.
Mage
3 Mages: Magic resistance decreased by 35 for all enemies.
6 Mages: Magic resistance decreased by 45 for all enemies.

Mages get double the mana amount per attack.
Illuminate
Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
Type:

Active


Damage per second: 100 / 150 / 200
Max Channel Time: 3
10
$ 4
HP: 650 / 1300 / 2600
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 40-45 / 80-90 / 160-180
Attack Rate: 1.7 / 1.7 / 1.7
Average DPS: 25.00 / 50.00 / 100.00
Necrophos ★
Undead
2 Undead: Armor decreased by 4 for all enemies.
4 Undead: Armor decreased by 6 for all enemies.
Warlock
3 Warlocks: All allies gain 15% lifesteal and 15% spell lifesteal.
6 Warlocks: All allies gain 25% lifesteal and 25% spell lifesteal.

Warlocks get double the mana amount per attack.
Death Pulse
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
Type:

Active


Heal/Damage: 100 / 150 / 200
5
$ 4
HP: 850 / 1700 / 3400
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 50-60 / 100-120 / 200-240
Attack Rate: 1.2 / 1.2 / 1.2
Average DPS: 45.83 / 91.67 / 183.33
TemplarAssassin ★
Elf
3 Elves: Evasion increased by 20% for all elves.
6 Elves: Evasion increased by 25% for all elves.
9 Elves: Evasion increased by 30% for all elves.

Evasion stacks diminishingly. Which means that:
2 Elf buffs grant 39% total evasion
3 Elf buffs grant 57% total evasion
Assassin
3 Assassins: All assassins have 15% chance to deal 350% damage.
6 Assassins: All assassins have 15% chance to deal 450% damage.
Refraction
Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances.
Type:

Active


Instances: 4 / 6 / 8
Bonus Damage: 40 / 60 / 80
Duration: 6
6
$ 4
HP: 750 / 1500 / 3000
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 90-110 / 180-220 / 360-440
Attack Rate: 1.1 / 1.1 / 1.1
Average DPS: 90.91 / 181.82 / 363.64
Alchemist ★
Goblin
3 Goblins: Armor and hp regeneration increased by 15 for a random ally.
6 Goblins: Armor and hp regeneration increased by 15 for all goblins.
Ogre
1 Ogre: Increases Max Health by 5% to all allies.

Does NOT stack with other Ogre bonus.
Warlock
3 Warlocks: All allies gain 15% lifesteal and 15% spell lifesteal.
6 Warlocks: All allies gain 25% lifesteal and 25% spell lifesteal.

Warlocks get double the mana amount per attack.
Chemical Rage
Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing hp regeneration. Also casts Acid Spray lowering the armor of nearby units.
Type:

Active


Base Attack Time: 0.7 / 0.55 / 0.4
Health Regem: 40 / 60 / 80
Duration: 60
Acid Spray Armor Reduction: 4 / 7 / 10
Acid Spray Duration: 15
25 / 20 / 15
$ 4
HP: 1000 / 2000 / 4000
Armor: 0 / 0 / 0
Magic Resistance: 0 / 0 / 0
Damage: 50-80 / 100-160 / 200-320
Attack Rate: 1.3 / 1.3 / 1.3
Average DPS: 50.00 / 100.00 / 200.00
Disruptor ★
Orc
2 Orcs: Max HP increased by 250 for all orcs.
4 Orcs: Max HP increased by 350 for all orcs.
Shaman
2 Shamans: Hex an enemy when battle starts.

Shamans get double the mana amount per attack.
Static Storm
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
Type:

Active


Duration: 2 / 3 / 4
Pulses: 8 / 12 / 16
Max DPS: 100 / 150 / 200
Radius: 400 / 500 / 600
15 12 9
$ 4
HP: 700 / 1400 / 2800
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 45-50 / 90-100 / 180-200
Attack Rate: 1.5 / 1.5 / 1.5
Average DPS: 31.67 / 63.33 / 126.67
Medusa ★
Naga
2 Nagas: Magic resistance increased by 35 for all allies.
Hunter
3 Hunters: Base Damage increased by 30 and 30% to pierce through evasion for all hunters.
6 Hunters: Base Damage increased by 40 and 40% to pierce through evasion for all hunters.
Stone Gaze
Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical damage.
Type:

Active


Duration: 4 / 5 / 6
Stone Duration: 2 / 2.5 / 3
Radius: 600 / 800 / 1000
Bonus Physical Damage: 30
20
$ 4
HP: 750 / 1500 / 3000
Armor: 5 / 5 / 5
Magic Resistance: 10 / 10 / 10
Damage: 50-70 / 100-140 / 200-280
Attack Rate: 1 / 1 / 1
Average DPS: 60.00 / 120.00 / 240.00
DragonKnight ★
Human
2 Humans: All humans have 20% chance to silence the target for 4s when attacking.
4 Humans: All humans have 25% chance to silence the target for 4s when attacking.
6 Humans: All humans have 30% chance to silence the target for 4s when attacking.
Dragon
3 Dragons: All dragons have 100 mana when battle starts.
Knight
3 Knights: All knights have 40% chance to get a shield.
6 Knights: All allies have 35% chance to get a shield.

Every 3 seconds Knights can get a shield based on the chance.
Shields give 30 bonus armor and 75 magic resistance and last 3 seconds.
Elder Dragon Form
Dragon Knight takes the form of one of three powerful elder dragons, granting him new powers.
Type:

Active


Bonus Damage: 100 / 150 / 200
Corrosive Breath DPS: 30 / 30 / 30
Splash Radius: 0 / 300 / 300
Frost Attack Speed Reduction: 0 / 0 / 30
60
$ 4
HP: 800 / 1600 / 3200
Armor: 10 / 10 / 10
Magic Resistance: 0 / 0 / 0
Damage: 50-60 / 100-120 / 200-240
Attack Rate: 1.2 / 1.2 / 1.2
Average DPS: 45.83 / 91.67 / 183.33
LoneDruid ★
Beast
2 Beasts: Attack damage increased by 10% for all allies.
4 Beasts: Attack damage increased by 20% for all allies.
Druid
2 Druids: Two ★ druids can upgrade to a ★★ druid.
4 Druids: Two ★★ druids can upgrade to a ★★★ druid.
Summon Spirit Bear
Summons a powerful Spirit Bear companion that has Root ability.
Type:

Active


Bear HP: 1200 / 1600 / 2000
Bear Damage: 150-200 / 250-300 / 350-400
Root Proc Chance: 25
Root Duration: 3

Active


60
$ 4
HP: 800 / 1600 / 3000
Armor: 0 / 0 / 0
Magic Resistance: 20 / 20 / 20
Damage: 50-60 / 100-120 / 200-240
Attack Rate: 1.3 / 1.3 / 1.3
Average DPS: 42.31 / 84.62 / 169.23
Gyrocopter ★
Dwarf
1 Dwarf: Attack range increased by 300.
Mech
2 Mechs: HP regeneration increased by 15 for all mechs.
4 Mechs: HP regeneration increased by 25 for all mechs.
Call Down
Call down an aerial missile strike on enemy units in a target area. Two missiles arrive in succession, the first dealing major damage and minor slow for 2 seconds; the second dealing minor damage and major slow for 4 seconds.
Type:

Active


Damage per Missile: 200 / 300 / 400
10
$ 5
HP: 900 / 1800 / 3600
Armor: 15 / 15 / 15
Magic Resistance: 0 / 0 / 0
Damage: 75-80 / 150-160 / 300-320
Attack Rate: 0.9 / 0.9 / 0.9
Average DPS: 86.11 / 172.22 / 344.44
TiderHunter ★
Naga
2 Nagas: Magic resistance increased by 35 for all allies.
Hunter
3 Hunters: Base Damage increased by 30 and 30% to pierce through evasion for all hunters.
6 Hunters: Base Damage increased by 40 and 40% to pierce through evasion for all hunters.
Ravage
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
Type:

Active


Radius: 500 / 650 / 800
Stun Duration: 2 / 2.5 / 3
Damage: 150 / 250 / 350
30
$ 5
HP: 950 / 1900 / 3800
Armor: 5 / 5 / 5
Magic Resistance: 0 / 0 / 0
Damage: 45-55 / 90-110 / 180-220
Attack Rate: 2 / 2 / 2
Average DPS: 25.00 / 50.00 / 100.00
Enigma ★
Element
2 Elements: All friendly elements have 30% chance to turn the attacker into stone for 4s when attacked by melee heroes.
4 Elements: All allies have 30% chance to turn the attacker into stone for 4s when attacked by melee heroes.
Warlock
3 Warlocks: All allies gain 15% lifesteal and 15% spell lifesteal.
6 Warlocks: All allies gain 25% lifesteal and 25% spell lifesteal.

Warlocks get double the mana amount per attack.
Midnight Pulse
Steeps an area in dark resonance, damaging enemy units based on their max HP.
Type:

Active


Damage per second: 6% / 9% / 12%
Duration: 10
Radius: 450
20
$ 5
HP: 1000 / 2000 / 4000
Armor: 5 / 5 / 5
Magic Resistance: 40 / 40 / 40
Damage: 45-55 / 90-110 / 180-220
Attack Rate: 1.5 / 1.5 / 1.5
Average DPS: 33.33 / 66.67 / 133.33
Techies ★
Goblin
3 Goblins: Armor and hp regeneration increased by 15 for a random ally.
6 Goblins: Armor and hp regeneration increased by 15 for all goblins.
Mech
2 Mechs: HP regeneration increased by 15 for all mechs.
4 Mechs: HP regeneration increased by 25 for all mechs.
Remote Mines
Plants a bomb which will automatically explode after a while to deal large amount of damage.
Type:

Active


Damage: 700 / 1100 / 1500
Explosion delay: 3
Radius: 600
10
$ 5
HP: 1000 / 2000 / 4000
Armor: 10 / 10 / 10
Magic Resistance: 0 / 0 / 0
Damage: 45-55 / 90-110 / 180-220
Attack Rate: 1.5 / 1.5 / 1.5
Average DPS: 33.33 / 66.67 / 133.33
DeathProphet ★
Undead
2 Undead: Armor decreased by 4 for all enemies.
4 Undead: Armor decreased by 6 for all enemies.
Warlock
3 Warlocks: All allies gain 15% lifesteal and 15% spell lifesteal.
6 Warlocks: All allies gain 25% lifesteal and 25% spell lifesteal.

Warlocks get double the mana amount per attack.
Exorcism
Unleashes evil spirits to drain the life of nearby enemy chesses. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt.
Type:

Active


Spirits: 10 / 15 / 20
Spirit Damage: 100
Heal: 25%
20 / 15 / 10
$ 5
HP: 1000 / 2000 / 4000
Armor: 5 / 5 / 5
Magic Resistance: 30 / 30 / 30
Damage: 50-60 / 100-120 / 200-240
Attack Rate: 1.4 / 1.4 / 1.4
Average DPS: 39.29 / 78.57 / 157.14
Zeus ★
God
1 God: All cooldowns are decreased by 50%.
2 Gods: All cooldowns are decreased by 50%.

Active when all other species traits inactive.
Mage
3 Mages: Magic resistance decreased by 35 for all enemies.
6 Mages: Magic resistance decreased by 45 for all enemies.

Mages get double the mana amount per attack.
Thundergod's Wrath
Strikes the chessboard with lighting, deals both basic damage and percentage magical damage on enemy chess (50% change each chess independently).\nCan also deal a percentage damage of enemy courier's due to its hp if your chesses beat theirs at their chessboard.
Type:

Active


Damage: 300 / 400 / 500
Percentage Damage: 15% / 25% / 35%
Chance of damaging courier: 50%
Percentage damage to courier: 15% / 25% / 35%
15 / 12 / 9
$ 5
HP: 950 / 1900 / 3800
Armor: 0 / 0 / 0
Magic Resistance: 40 / 40 / 40
Damage: 50-70 / 100-140 / 200-280
Attack Rate: 1.4 / 1.4 / 1.4
Average DPS: 42.86 / 85.71 / 171.43
Io ★
Elf
3 Elves: Evasion increased by 20% for all elves.
6 Elves: Evasion increased by 25% for all elves.
9 Elves: Evasion increased by 30% for all elves.

Evasion stacks diminishingly. Which means that:
2 Elf buffs grant 39% total evasion
3 Elf buffs grant 57% total evasion
Indiscriminate Relocate
Io★ can combine with other pieces as any ★ piece on the board.
Io★★ can combine with other pieces as any ★★ piece on the board.
$ 5
HP: 700 / 1400
Armor: 0 / 0
Magic Resistance: 0 / 0
Damage: 40-60 / 80-120
Attack Rate: 1.3 / 1.3
Average DPS: 38.46 / 76.92
Sven ★
Demon
1 Demon: Attack damage +50%

Active when only one type of demon is on the battlefield.
Warrior
3 Warriors: Armor increased by 5 for all warriors.
6 Warriors: Armor increased by 7 for all warriors.
9 Warriors: Armor increased by 9 for all warriors.
God's Strength
Sven's attacks can deal 50% Cleave damage to enemy pieces within 2 square.
Active: Sven gets pumped up! The rogue strength grants bonus damage to Sven and all allied Demon pieces for 60 seconds.
Type:

Active


Bonus Damage: 100% / 150% / 200%
30
$ 5
HP: 1200 / 2400 / 4800
Armor: 10 / 10 / 10
Magic Resistance: 0 / 0 / 0
Damage: 100-150 / 200-300 / 400-600
Attack Rate: 1.3 / 1.3 / 1
Average DPS: 96.15 / 192.31 / 500.00